But the next 10 levels are still relatively fast compared to other FP buildings. Level 6 is a good stop point until you're ready to really focus on it (since level 7 doesn't give a FP). Would plan to delete at some point.ġ1) Cape Canaveral: Wouldn't have built until after Arc. Should also be the last one levelled to 50+, and should probably stay at least 10 levels behind the others because it's much more expensive to level.ġ0) Virgo Project: Wouldn't have built. Take it to 10 after the other 3 combat buildings. Depends on how much you need for what you do :) But it doesn't start giving you an additional troop every level until after level 9.ĩ) Terracotta Army: wouldn't have built it yet but if you already did, whatever's cheap. 50ish post-arc but only for the sake of getting stuff to sell to the antique dealer - FP relics do not scale well with level.Ĩ) Alcatraz: level 3,6,or 9+. 55,65,75,85)ħ) Temple of Relics: level 3-5 or so early on just whatever's cheap. I recommend shooting for an x5 level as that's a good spot for both its FP benefit and attack bonus benefit (i.e. Leave alone for now.Ħ) Castel del Monte: Level 10 until post-arc then 55+. The % scales well up til level 10 as well though so taking it to 10 before you're ready to do post-10 levels is fine.ģ) Zeus: Level 10 or enough that you're happy until post-arc, then 50+ stopping at an odd levelĤ) Cathedral of Aachen: Level 10 or enough that you're happy until post-arc, then 50+ stopping at an odd levelĥ) Observatory: Low priority. But 91 costs too much unless you literally have FP to burn. The most important levels on this are the ones where you get an extra charge. This can make up for the rapidly escalating cost of more levels.Ģ) Himeji Castle: 5, 10, 16, or 58 post-Arc. Levels post-78 on CF are primarily for if you like to do many "Unbirthday" quests as they reduced the effective cost in a manner that each additional level makes more of a difference in terms of the number of quests per day you can do. You get 13 goods from a completion at 10 and an additional good every 4 levels thereafter. You don't get 11 goods from a completion until level 8. Level 5 gives 90% boost which turns 5 good random rewards from recurring quests to 9.5 which rounds to 10. Since you say you're just working on arc to 80, my advice will keep that in mind and give you some lower breakpoints:ġ) CF: 5, 10, or 58+ post-Arc.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |